Total Battle new player guide: what to focus on first

Plutheon team 

Total Battle throws a lot at a new player at once: chat full of acronyms, a dozen tournaments, captains with three different stat scores, and no obvious answer to "what should I actually be doing?" Most of the early confusion comes from a handful of concepts nobody explains in-game.

This guide covers the shorthand your clan chat uses, why your first real investment should be Carter and crypt hunting, how attack limits work, whether the Golden Pass is worth it, a daily login routine, city placement, and which tournaments to run first.

Learn the shorthand — and the reset clock

Clan and kingdom chat run on abbreviations. The ones you'll see constantly:

  • RSS — resources collectively: wood, iron, stone, food, gold, and silver.
  • WS — Wellspring, the map tile where you mine tar.
  • DM — Dragon Mound. Activate your Watchtower to find both WS and DM tiles much faster on the map.
  • KC — kingdom chat. Clan chat would be CC, but in practice nobody types it.
  • RoA — the Rise of the Ancients tournament.
  • Tin Man — the epic monster your clan summons and fights in RoA.
  • PvP / PvE — player versus player, and player versus event.
  • G1–G9 — Guardsman troop levels. G5 means level-5 Guardsmen.
  • Mercs — mercenaries. Nobody types the full word.
  • Alt — an alternate account.

Clash for the Throne gets shortened in chat too — you'll see it abbreviated rather than spelled out, so don't be thrown when it doesn't say "Clash for the Throne" in full.

The other piece of shared language is the reset. Events turn over every 24 hours, some every 48, and a few — like the Lucky Bazaar or Pharaoh's Bazaar — run five days. Because players are spread across every time zone, everyone coordinates off the in-game event countdown instead of local time. When your clan leader posts "summoning of the Ancients, reset minus 2," the Tin Man goes up two hours before reset; "reset plus 4" means four hours after. Learn to read that and you'll never miss a summon.

Invest in Carter and crypt hunting first

The instinct as a new player is to build an army and start attacking things. Resist it. The activity you'll actually do most, every single day, is hunting crypts — and crypts pay out XP, clan chests, and the materials you need to craft equipment. So the highest-return early investment is Carter, the captain who explores crypts.

Concretely:

  • Skip low-tier armor. Don't waste silver and time on level 1 and 2 armor. Craft level 3 armor for Carter, then level 5, then level 7 — and only once Carter is maxed do you start making level 7 gear for your other captains.
  • Research archaeology in the Academy. Levelling crypt exploration efficiency means Carter smashes higher-level crypts far more cheaply than an uninvested captain would.
  • Train blacksmithing alongside it, since Carter's gear is what you'll be forging.
  • Pay attention to Carter's equipment stats. Crypt-focused gear carries bonuses like crypt exploration efficiency +18%, tar capacity +8%, and tar production +8% — and with the right gems and enchantments those bonuses directly cut the cost of every crypt you mine.

A maxed Carter compounds: cheaper crypts mean more materials, which means better equipment for your other captains later, faster.

Leadership, authority, and dominance: what limits your attacks

Every hero and captain has three scores that grow as they level, and each one caps a different part of the force you can send:

  • Leadership caps how many army troops (your Guardsmen and other troop types) go in the march.
  • Authority caps how many mercenaries you can send.
  • Dominance caps how many monsters you can send.

Which units to spend those caps on is a separate question — the rundown of Total Battle troop types and subclasses shows how to read an enemy's card and counter-pick.

Two more rules worth knowing: heroes attack rare monster squads, while captains attack common ones. And the scores are per-captain — a dedicated fighting captain that players level up heavily will have far higher scores than a utility captain, which is exactly why the same "select all" produces a different army size depending on who's leading. You won't have mercs, monsters, and a dragon on day one, but when they arrive, these three numbers are what decide your limits.

The Golden Pass, the Union of Triumph, and Helen

A common new-player question: if you buy the Golden Pass for the Triumphal Challenge, do you get both reward lines? Yes — you collect the free rewards and the Golden Pass rewards for every level. And the paid line is significant: level 1 alone pays 100,000 gold, level 2 pays 1.2 million silver ten times over (12 million total) plus 80 one-day speedups — and it keeps going with gold, speedups, marches, tar, and epic-monster-hunting mercs.

Buying the pass also enrols you in the Union of Triumph under the clan tab. Every clanmate running the Golden Pass challenge contributes to shared clan bonuses — 15% tar production, 15% resource production, 15% silver production, 5% XP, 10% construction speed, and more as participation grows. Play also feeds a clan token pot with a 900,000 goal that unlocks a Clan Capital benefiting the whole clan, plus chests, red books, and fragments.

Those fragments are the point for new players: they're how you unlock Helen, alongside fragments bought with your personal tokens in the shop. Helen increases food production speed and troop training speed — the two things you need most to build a big army — and unlocking her is the only way to get her.

The practical advice: if you take on the Triumphal Challenge, commit to the full 30 days it runs and play it hard. The pass is affordable for what it returns over that window, and finishing with Helen unlocked genuinely changes your account's trajectory.

A daily routine that compounds

Log in every day and work through the daily basics in a deliberate order — the sequencing matters because early steps set up later ones:

  1. Activate VIP (add any bonuses you have banked) for the hour you'll spend on dailies. If you have an XP bonus, activate that too — captains active during your builds and research then earn double experience for work you were doing anyway.
  2. Check your Triumphal Challenge missions first. These grant scrolls that level the challenge and earn coins for the Triumphal shop. You get three refreshes — refresh away missions you won't do (killing monster squads you can't handle) and keep the ones you will. Watch for combos: "train 430 melee Guardsmen," "train 430 ranged Guardsmen," and "train 860 Guardsmen" is three missions cleared with one training batch. Reading missions before acting is the whole trick.
  3. Set the right captains. Put your construction and research captains in place before you start the day's build, research, and training quests — and if you have Helen, keep her active.
  4. Run daily jobs. With VIP active you get free daily-job speedups, so queue jobs and collect the free completions.
  5. Collect clan gifts and Triumphal gifts (the latter come from clanmates buying packs), then hit Help All for your clanmates — that clears the "open 10 clan gifts" and "help 20 clanmates" quests in seconds.
  6. Claim the free sale in the shop.
  7. Pay your taxes — go into your city, open the City Capital, and send your gold ingots (why gold ingots and kingdom taxes matter).
  8. Keep clearing daily quests until you earn the scroll at the end.

One habit to avoid from day one: never spend gold reviving troops. Troops can be rebuilt with silver and speedups; gold is needed for things you can't rebuild your way out of. Refresh those missions instead.

Place your city deliberately

Where your city sits on the map should follow your goal, because tiles carry big bonuses:

  • Building a large army? Sit on a food tile — up to a 90% food bonus effectively funds a bigger army.
  • Running an alt or farming silver? Pick a silver tile; 60% silver bonuses exist.
  • Playing Clash for the Throne? Move to a tile with fortification and strength bonuses for the event.
  • Near a clan Fort is convenient regardless — reinforcing the Fort during tournaments is faster from next door.

What you build on that tile matters as much as the tile — the guide to Total Battle buildings and city slots walks through every building and the farm-versus-mansion decision.

Above all: stay inside your clan's territory. Your clan leader researches bonuses that apply to every member — but only if your city is physically inside the territory. Find a tile inside the borders that also matches your goal.

Inside the city, buildings follow the same logic: mansions produce silver, farmhouses produce food. Early on, experiment — build, demolish, and get a feel for what each building gives you before committing to a layout. Whether you specialise in food or silver depends on your clan: if your clan supplies you with silver, build for food and a big army; if it doesn't, you must be self-reliant on silver, because merc exchanges get expensive and mercs are worth every coin.

Start with these tournaments — and pace yourself

With a new account's limited troops and mercs, three tournaments give the best returns:

  • Rise of the Ancients — ideally with your clan leader organising the summon, for maximum clan bonuses and maximum Valor.
  • Ragnarok — maximum Valor points, and crucially your event points bank between runs: you can spend them in the shop any time, not just during the event.
  • Shadow Invasion — lets you attack with your hero and all your captains in a single attack, and earns Conquest points on top.

Other events look seductive early — Hell Forge (its equipment does persist in the shop), Arachne Swarm (good for levelling three captains at a time — how to level up captains fast covers it and the cheaper XP sources), Doomsday, Clash for the Throne — but they're better saved for later. Kingdom-versus-kingdom is the pinnacle of the game, and even year-one players often haven't touched it yet.

That's the real meta-tip: level into the game rather than trying to do everything at once. Players who spread themselves across every event burn out; players who master crypts, dailies, and one or two tournaments first end up progressing faster. The game is deep enough to feel overwhelming in week one — take it one system at a time and it turns into the reason people stay for years.

    Total Battle new player guide: what to focus on first — Plutheon