Feed a troop calculator the wrong bonus percentages and it hands you neat, confident, wrong stack sizes. The Total Battle troop calculator gives correct numbers when you do three things: enter the highest level you own in each troop category, add every strength and health bonus from captains, equipment, artifacts, research, dragon, personal and clan boosts into the right field, and enter your commander's leadership and dominance. It returns stack sizes per troop type, total damage, and the gold it would cost to revive the lot.
What does the Total Battle troop calculator do?
It is four calculators on one community-built site, Total Calculator, each with its own instructions at the bottom of the page. The epic monster mode is the one most players will use; the CP runs and Ancients modes are planning tools for clan leaders and superiors.
| Mode | Who it is for | What it plans |
|---|---|---|
| Epics | Every player | Stack sizes against an epic monster, total damage, and the gold cost to revive |
| 1 vs 1 | PvP attackers | Player-versus-player attacks |
| CP runs | Clan leaders and superiors | Tank and participant numbers for a CP run |
| Ancients | Clan leaders and superiors | Rise of the Ancients |
Three practical notes before you start. The site translates cleanly through Google Translate, so clanmates who do not read English can use it. On PC, run it split-screen next to the game so you can copy stats straight across. And keep a separate calculator to hand, because the bonus totals you enter are sums you make yourself.
How do you enter your troops?
Enter the top level you own in each category and untick any troop type you will not send.
- Open the Epics calculator and find the army section: monsters, captains, guardsmen, dragon, and mercenaries.
- Enter the highest level per category. With G5 guardsmen, level 4 specialist swordsmen, and monsters at levels 5, 4 and 3, the monster field gets 5.
- Untick any troop type you are leaving at home, such as ranged units.
- Leave mercenaries blank if you have none this week.
The calculator now knows what you can field. What it does not know yet is how hard each of those troops actually hits.
Which bonuses do you add up?
Add every source of a stat into one total per field, and never put a general army strength bonus into the strength-against-epic-monsters field. Those two mistakes account for most "the calculator was wrong" results.
There are three kinds of bonus field:
- Strength against epic monsters. This is Hercules' feature, which boosts the whole army against epics, plus any Warrior of Ragnarok equipment carrying the same stat. Add the percentages together. Without Hercules but with a captain such as Aydae wearing Warrior of Ragnarok gear, enter the equipment percentages alone. With no such bonus at all, leave it at zero. Army strength is not strength against epic monsters.
- Per-type fields for guardsman ranged, mounted and melee strength and health, specialist strength and health, and so on. Aydae at level 118 gives 118% guardsman strength and health; add 8% guardsman strength from her equipment and the field reads 126, for strength and for health.
- Global offsets for extra army strength and health. This is where whole-army bonuses go, such as Cleopatra's strength of entire army: 143% from her feature and star level, plus 32.2% army strength from equipment, plus 56% from artifacts (an Ifrit Lord's Belt supplies 20% of that), for 231%.
The sources people forget are the ones outside the captain screen:
| Source | Example from one account |
|---|---|
| Personal bonus items | Army strength +25% for one hour, counted only if it is active when you march |
| Clan bonus | Army strength +25% while the clan has it running |
| Dragon | +57% army strength and +57% army health when the dragon joins the march |
| Tournament bonuses | Some events add temporary strength; check before you calculate |
| Research | Beast strength level 6 +4%, giant strength level 6 +4%, elemental strength level 5 +3%, dragon strength level 3 |
Put together for that Cleopatra setup, the global offsets came to 311.2% extra army strength and 62.2% extra army health before the dragon, and 368.2% and 119.2% with it. Your totals will differ.
The fastest way to get honest percentages is not to add them at all. The one-troop test attack reads your all-inclusive strength and health straight off a battle report, and those are the numbers to type in.
What goes in the general input?
Your commander's leadership and dominance, authority only if you send mercenaries, how many epic monster hunters you own, and how many levels of each troop category you are stacking.
- Leadership and dominance. Cleopatra's were 22,900 and 5,710. Leadership caps guardsmen and specialists, dominance caps monsters, so these two numbers set your army size.
- Authority only matters for mercenaries. Most players field a single level of mercs.
- Epic monster hunters limit. Enter how many you have; zero if none.
- Stacks per category. The number of troop levels you are sending: one level of guardsmen, one of specialists, and three of monsters means 1, 1, 3. Two levels of guardsmen means 2.
- Target. Pick Arachne, the PvP option (marked G9 only), or Other, and enter how many stacks the enemy is fielding, which you read by inspecting it.
One field, labelled E9, has no obvious meaning and can be left blank.
A shortcut for leadership totals: click Attack on any monster squad, choose Select All, and scroll to the bottom. The game shows the combined leadership and dominance of every commander in the march, so a hero plus three captains for an Arachne group march needs no manual adding.
How do you read the output?
The output gives total damage from your leadership, authority and dominance, the gold it would cost to revive everything sent, and the exact number of each troop type to field.
On the account above it read: 3,934 level 5 spearmen, 3,933 archers, 1,947 riders, plus battle griffins and the monster counts, and a mercenary section showing which mercs to add and how much extra damage each would bring. Copy those numbers into the march screen; the stacking formula is what the calculator is doing behind them, and reading it tells you why the lower level always outnumbers the upper one.
The gold-to-revive line is the one to check before you press attack; it is the cost of the plan, not an estimate after the fact. Round each stack down to a multiple of ten before you send it - the epic monster tips explain why a partial ten costs the same revival as a full one.
When the result looks wrong, recheck your additions before you blame the tool. A missed dragon or an inactive personal boost shifts every stack size, and the calculator has no way to know.
Frequently asked questions
Do I still need the stacking formula?
Not for the arithmetic. The calculator sizes each stack for you. The formula is still worth understanding, because it explains why the lower level takes the hit the upper one would have taken.
Can a clan use it to plan a CP run?
Yes, that is what the CP runs mode is for: tank tier, health bonuses, and participant numbers. The CP runs guide walks through the same inputs with one tank's real values.
Why does the calculator need my dragon's bonuses?
Because the dragon adds army strength and health to any march it joins, 57% of each in the example above, and leaving it out understates every stack. Add it to the global offsets whenever the dragon is going.
Before your first calculation
Run a one-troop test attack, write the report's strength and health percentages down, and enter those instead of adding every bonus line by hand. Then fill in leadership and dominance from the Select All total, set your stack counts, and read the gold-to-revive line before you copy the troop numbers. If the numbers surprise you, the bonuses are wrong, not the tool.